Now is the perfect time to start playing The Rogue Prince of Persia

by Yaron

This has been a good year for both early access games and the Prince of Persia franchise. The Rogue Prince of Persia is right at the center of that Venn diagram.

This roguelite, which was externally developed by former Dead Cells developers at Evil Empire and published by Ubisoft, entered Steam early access in May. I already thought it was a very entertaining and satisfying roguelite then, even if it did have clear room for growth and improvement. Today, Ubisoft and Evil Empire released early access Update 10, deemed “The Second Act update,” which overhauls The Rouge Prince of Persia in some significant ways. That makes now the perfect time to give this roguelite a shot if you just can’t wait for its 1.0 release.

Goodbye purple

If you need a clear indication that The Rogue Prince of Persia has changed, just look at its player character. Previously, the Prince’s skin color was purple, playing into a very vibrant, comic book-like overall aesthetic. Although The Rogue Prince of Persia retains its colorful art direction, the Prince’s color is now a more natural-looking skin tone. There have also been plenty of other small touch-ups to the art to make it even prettier.

These artistic improvements mean the intro cutscene has been replaced with one more relevant to the story. Update 10 fleshes out the narrative a bit, as the new sequence shows the Prince losing a fight against Nogaï, the king of the Huns invading Persia. He’s then saved by a mysterious figure named Paachi, who brings the Prince to an oasis that doesn’t move forward in time.We’re giving The Rogue Prince of Persia a GLOW-UP! (Update Teaser Trailer)

Thanks to a bola the Prince is wearing, he can repeatedly set out to discover more about the Hun’s invasion and take Persia back, as he’s sent back to the oasis every time he dies. Then, on runs, there are plenty more new conversations to be had as he meets family, old friends, and new allies. The story content available upon the early access launch was light, so seeing more meat on its bones here is great. Although the story isn’t complete (it’s impossible to do a full run yet), The Rogue Prince of Persia is headed in a positive direction on this front.

Overall, the amount of content has impressively increased through the game’s early access period. The Rouge Prince of Persia now sports nine biomes, 20 main weapons, six secondary tools, four boss encounters, 50 medallions, and 24 unique traversal challenges. The core gameplay is mostly the same. It’s a lot like Dead Cells, with players hacking and slashing any enemies that get in their way with various weapons.

The Rouge Prince of Persia emphasizes movement; the Prince can even run on most background walls. Since launch, Ubisoft has doubled down on that with a new mechanic that gives players a speed boost if they perfectly time enough parkour moves together. That freeform movement system makes The Rouge Prince of Persia ultra satisfying to play and only gets enhanced further as new biomes like the Mines and Artisans’ District are added.

The Prince jumps in the air to punch and enemy in The Rogue Prince of Persia Update 10.

Ubisoft

Polished combat

Combat also still feels very polished, and several new enemies and bosses will test your skills in new ways if you haven’t played The Rogue Prince of Persia since its early access release. The Medallions system, which gives the Prince mid-run buffs, has also been simplified, so it’s easier to create powerful builds without worrying about the positioning of each Medallion in your inventory.

On a meta-progression level, there are also many weapons, medallions, and skill tree upgrades that players can now earn in the oasis  with Soul Cinders. That sort of meta-progression felt lacking upon the early access release, so it’s good to see the foundation of this game’s structure get stronger. While many of these changes may be small individually, cumulatively, it’s clear that The Rogue Prince of Persia has come a long way in just six months. If you’ve been putting off checking this game out, Update 10 is a perfect time to dive in.

The Rogue Prince of Persia is available in early access on PC. There’s no release date for the 1.0 version of the game yet, although Evil Empire says Update 10 marks the midpoint of the early access phase.

Prince of Persia: The Lost Crown’s ending, explained
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The Prince of Persia series made its grand return last week with The Lost Crown, an excellent Metroidvania that learns from and improves upon some of the genre’s best games. It’s got an entertaining story to boot, which plays around with the concept of timelines without defaulting to a contrived multiverse story like Mortal Kombat 1. All its time travel and frequent flashbacks can make the story hard to parse at times, though.

Considering The Lost Crown can take 20 hours or more to beat, you might have forgotten some important story details by the time you rolled credits. Whether that is the case or you’re just looking for a concise summary of its narrative and ending, here’s a thorough recap of the events of Prince of Persia: The Lost Crown.
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The Lost Crown begins with a battle between Persia, led by General Anahita, and the eastern Kingdom of Kusharn, led by General Uvishka. The tide of battle turns in Persia’s favor when an elite group of Persian warriors called the Immortals shows up. Players control Sargon, the youngest of the Immortals. Throughout this opening battle, players are introduced to the other members of the Immortals, namely the bow-wielding Menolias, heavy hitter Orod, and leader Vahram.

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Prince of Persia: The Lost Crown is a fantastic Metroidvania reimagining of the historic series, but it is far from the first reinvention the franchise has seen under Ubisoft. The most iconic one was 2003’s The Sands of Time, which Ubisoft is currently remaking. That’s not the one I decided to play after beating and adoring The Lost Crown, though. That honor goes to 2008’s Prince of Persia.

I spotted Prince of Persia on sale for about $8 a couple of months ago at my local independent game store. I knew nothing about it at the time, outside of the fact that it was a bit controversial for its lack of difficulty and epilogue DLC at the time of release, but I decided to pick it up in case I had the urge to try to play more Prince of Persia after The Lost Crown. I gave it a shot over a long holiday weekend, expecting a dated puzzle platformer that history would have understandably forgotten.

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Prince of Persia: The Lost Crown is the first critical darling of 2024. In my own four-and-a-half star review, I call Ubisoft’s new game “a monumental achievement in approachable, seamless Metroidvania design.” I definitely recommend you pick that game up once it launches on January 18. And I think that it’s a fantastic fit for Nintendo Switch in particular.

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